Monday 5 September 2011

Where's Your Head At

So as my birthday is in a few weeks I have decided to treat myself to a full set of Low-Grade Slave implants & a Machariel but more on the ship later. This means that slots one to six are full. But what am I going to put in slots seven to ten? This I will have to think about more carefully. I think that I am going to go with a mixture of implants here some that will improve speed, damage & armour. Below is the list of implants that I think will suit my PvP needs the best.

Slot 1. Low-Grade Slave Alpha
This ocular filter has been modified by Sansha's scientists for use by their elite officers


Primary Effect : +2 bonus to Perception


Secondary Effect : 1% bonus to armour hp


Set Effect : 10% bonus to the strength of all slave implant secondary effects


Slot 2. Low-Grade Slave Beta
This memory augmentation has been modified by Sansha's scientists for use by their elite officers


Primary Effect : +2 bonus to Memory

Secondary Effect : 2% bonus to armour hp

Set Effect : 10% bonus to the strength of all slave implant secondary effects

Slot 3. Low-Grade Slave Gamma
This neural boost has been modified by Sansha's scientists for use by their elite officers


Primary Effect : +2 bonus to Willpower

Secondary Effect : 3% bonus to armour hp

Set Effect : 10% bonus to the strength of all slave implant secondary effects

Slot 4. Low-Grade Slave Delta
This cybernetic subprocessor has been modified by Sansha's scientists for use by their elite officers

Primary Effect : +2 bonus to Intelligence

Secondary Effect : 4% bonus to armour hp

Set Effect : 10% bonus to the strength of all slave implant secondary effects

Slot 5. Low-Grade Slave Epsilon
This social adaption has been modified by Sansha's scientists for use by their elite officers


Primary Effect : +2 bonus to Charisma

Secondary Effect : 5% bonus to armour hp

Set Effect : 10% bonus to the strength of all slave implant secondary effects

Slot 6. Low-Grade Slave Omega
This implant does nothing in and of itself, but when used in conjunction with other Slave implants it will boost their effect. 


Primary Effect: 25% bonus to the strength of all Slave implant secondary effects


Slot 7. Zor's Custom Navigation Link
A neural Interface upgrade that boost the pilots skill in a specific area. This Navigation Link was created for a ruthless pirate commander, referred to as 'Zor'.

Primary Effect : 10% bonus to afterburner duration


Slot 8. Zor's Custom Navigation Hyper-Link
A neural Interface upgrade that boost the pilots skill in a specific area. This Navigation Hyper- Link was created for a ruthless pirate commander, referred to as 'Zor'


Primary Effect : 5% bonus to after burner & micro-warpdrive speed-boost

Slot 9. Hardwiring - Eifyr and Co. 'Gunslinger' CX-1
A Eifyr & Co. gunnery hardwiring designed to enhance skill with all turrets.

Primary Effect : Grants 3% bonus to all turret damages

Slot 10. Hardwiring - Inherent Implants 'Noble' ZET500
A neural Interface upgrade that boost the pilots skill at maintaining his ship's midlevel defences.

Primary Effect : 3% Bonus to armour hit points.

So that's how my combat clone is going to be implanted. Slots 1-6 are a no brainer really as I fly in almost exclusively armour gangs. Slot's 7 & 8 I am using them because I like to fly ships like the Dramiel, Cynabal, Stilleto etc etc Small fast ships. Slot 9 just because I am now a turret whore after being converted from missiles <3 turrets lol. Slot 10 is to purely compliment the Low-Grade Slaves I mean who doesn't want MOAR armour.

Keep Tanking & Ganking
WatsonMayte



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